The Break-of-Dawn Boys (Blades in the Dark)
The Break-of-Dawn Boys
Crew Attributes
Tier: 0
Hold: Strong
Rep: 11 / 11 (= 12 - Turf)
Heat: 7 / 9
Wanted Level: 0
Crew XP: 4 / 10
Reputation: Savvy
Claims: Lair, Turf
Special Abilities: Everyone Steals
Crew Upgrades: Lair - Hidden, Quarters; Quality - Documents; Training - Prowess
Coin: 0 / 4
Contacts: Fitz the Collector
Membership
Kessu (Hound)
Simulacrum (Lurk)
Stygian (Spider)
Sweet Daddy (Slide)
Trainwreck (Cutter)
Widow (Whisper)
The Factions
City Council (Institutions, Tier V S) -2
Gondoliers (Labor & Trade, Tier III S) +1
The Church of Ecstacy (The Fringe, Tier IV S) -1
The Lampblacks (Underworld, Tier II W) +1
The Red Sashes (Underworld, Tier II W) -2
The Revolution (Institutions, Tier II S) -1
Current Clocks
"Doskvol Riots" 3/6
"Vakuuta Lyssa" 2/6
Past Scores
The War Treasury
When Baszo Bas of The Lampblacks leads his forces against The Red Sashes he is sided by The Break-of-Dawn Boys. Their target: A lightly guarded war treasury. Their confidence: Limitless. Their complication: A revolution in the making.
Score Type: Special mission, Deception
Target: The Red Sashes treasury in a former messenger's guild mail distribution office
Locations: The Crow's Foot - 96B St. Cross Street, a former Cypher's guild mail distribution center
Payoff: 4 Coin, 4 Rep
Heat: 5 Heat
Entanglements: Rival - A lone member of the The Revolution confronts Trainwreck in a society lounge and ends up with a bottle to the face
Faction Status Changes: -1 to The Revolution (from 0 to -1)
Notes, Events, and Clocks Advanced: Started - "Doskvol Riots (6)", "Case: Lyssa of Crows (6)"
The Turf Claim
The Break-of-Dawn Boys expands its territory by taking over residential blocks and small businesses from The Red Sashes. The Sashes' leader will remember this.
Score Type: Seizing a claim, Stealth
Target: Red Sashes turf
Locations: The Crow's Foot - Residential blocks and small businesses in the South West
Payoff: 4 Coin, 4 Rep
Heat: 7 Heat
Entanglements: Flipped - Simulacrum's Blue Coat contact Darmot is lured to The Revolution
Faction Status Changes: -2 to The Red Sashes (from 0 to -2)
Notes, Events, and Clocks Advanced: Completed - "Case: Lyssa of Crows", Started - "Vakuuta Lyssa" (8)
The Deossification of Alex Arbus
With the year approaching its darkest days Fitz the Collector wishes to have Alex Arbus, the vice-CEO of Seven Arrows Couriers, Inc. brought to him. The only requirement for the kidnapping is that the target must not retain a single bone in an otherwise unmarred body.
What follows is the most outrageous and daring score as of yet involving horrible inventions, sunken ships, and more than a few of the unquiet dead.
Score Type: Special mission, Assault
Target: The Forgotten Gods
Locations: The Crow's Foot - Archenbridge
Payoff: 4 Coin, 5 Rep
Heat: 7 Heat
Entanglements: Interrogation - Trainwreck is held for questioning by the Blue Coats who soon let their truncheons do the talking
Faction Status Changes: -1 to The Forgotten Gods (from +1 to 0)
Notes, Events, and Clocks Advanced: Downtime activities have not yet been resolved. The XP gained by PCs can be redistributed among the Playbooks and attributes as wished. PCs may add +1 XP to any attribute as a compensation for the possibly neglected XP gains from taking Desperate actions during the first three scores.