Suolahti Military Gear (The Reach Campaign)

From Karriviki


Body Armor

Modernized Suolahti troops will be wearing TL 9 Flex armor (AC 15). Second-line troops are likely to wear TL 7 Cloth armor (AC 13).

Firearms

Modernized Suolahti units use firearms imported from higher tech industrial worlds. Second-line units use locally made guns.

Pistols

  • Typhoon Firearms Shadow is of good quality, reliable, efficient and safe

Longarms

  • Typhoon Firearms Storm
  • Typhoon Firearms Stalker is of good quality and efficient
  • M-72 is unreliable and unsafe
  • M-75 is of poor quality, unreliable and burdensome
  • M-70 is of poor quality

Heavy Weapons

  • Typhoon Firearms Thunder
  • Karma Industries Commando has poor ergonomics
  • Karma Industries Gladiator is reliable
  • M-85 is not remarkable

Weapon Stats

Manufacturer Model Weapon Type RoF To-Hit Dmg. Short Long Cost Ammo A. Enc. Attr. Enc. TL
Typhoon Firearms Shadow Generic Advanced Heavy Pistol-9 Projectile Sidearm S +1 d10 50 150 850 6 1# Dex 1 4
Typhoon Firearms Storm Generic Improved Assault Rifle-9 Projectile Longarm SBF 2d8*# 200 500 400 40 1# Dex 2 4
Typhoon Firearms Stalker Generic Improved Combat Carbine-9 Projectile Longarm SB +1 d12 100 300 800 30 1# Dex 2 4
Typhoon Firearms Thunder Generic Improved Grenade Launcher-9 Projectile Heavy Weapon S 2d8 Rad. 5 200 500 550 12 1 Dex 3 4
Karma Industries Commando Improved Assault Medium Machinegun-9 Projectile Heavy Weapon F 2d10 AP 5 200 500 4500 80 1 Dex 4 4
Karma Industries Gladiator Improved RAM Launcher-9 Projectile Heavy Weapon S 2d8 AP 5 Rad. 2 2000 5000 3600 2 1 Dex 2 4
Suolahti Arms Combine M-72 Assault Carbine-7 Projectile Longarm SBF d12*# 50 150 240 30 1# Dex 2 3
Suolahti Arms Combine M-70 Combat Rifle-7 Projectile Longarm SB D12* 100 300 280 21 1# Dex 2 3
Suolahti Arms Combine M-75 Combat Carbine-7 Projectile Longarm SB d10* 50 150 180 21 1# Dex 2 3
Suolahti Arms Combine M-85 Assault Machinegun-8 Projectile Longarm F 3d6# 200 500 2500 40 1# Dex 2 3

Notes

Rate of Fire (RoF)

  • S = Single shot
  • B = Burst (3 rounds) To-Hit +2
  • F = Full (10 rounds) Suppressive Fire (10 m wide)
    • Half damage
    • Evasion Save or Hard Cover avoids damage
    • Heavy Weapons don't need to roll To-Hit on Suppressive Fire, but use 20 rounds

Damage Specials

  • AP = Armor Piercing (subtract from vehicle Armor Value)
  • Radius = Area effect radius in m (Evasion Save to halve damage)

Explosives

These are the explosive weapons the Suolahti troops are most likely to be equipped with.

Mines

  • TL 7 "Toe-popper" anti-infantry mine (d8, crippled if save failed) Enc. #
  • TL 9 anti-personnel mine (2d6 rad. 2) Enc. #
  • TL 9 anti-gravtank mine (3d8 AP 10, 2d8 rad. 5) Enc. 1

Missiles and Rockets

  • TL 7 light anti-tank rocket (3d6 AP 10, 2d6 rad. 3) Enc. 1
  • TL 9 anti-tank missile (3d10 AP 10, 2d10 rad. 5) Enc. 2